Idioms for Composing Games with EToys

http://www.iam.unibe.ch/~scg/Archive/Papers/Gael06aC5.pdf

Creating one’s own games has been the main motivation
for many people to learn programming. But the barrier
to learn a general purpose programming language is very
high, especially if some positive results can only be expected
after having manually written more than 100 lines of code.
With this paper we first motivate potential users by showing
that one can create classic board- and arcade games like
Lights Out, TicTacToe, or Pacman within the playful and
constructivist visual learning environment EToys dragging
together only a few lines of code. Then we present recurring
idioms which helped to develop these games with only a few
lines of code.

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One response to “Idioms for Composing Games with EToys

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