For Kids Aged 10+ (And Their Parents)
Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone.
Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.
Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and “Mr. Stick Man Races for the Exit”—a platform game with jumps, animation, and much more.
This is a good way to show students how the speed ( really latency here ) of various components differs. It shows cache, main memory,…
Interesting and simple program to do line following. Written in NXT-G
This site by Krzysztof Kapusta of the prestigous University of Science and Technology in Cracow, Poland has some terrific Lego Mindstorms projects!
“The benefit of using this tool is that you can develop games without the knowledge of programing language. It makes you possible use your time effectively to develop games.”
An 84 page, free ebook with lessons and activities for EToys.
This paragraph from the book should give you some idea of the goal of the book.
Imagine this: A group of learners want to visualize what they Imagine so
they go to Etoys to Invent their dreams and Inspire each other by building on
their various Etoys projects. Today’s learners need this kind of experience to
be prepared for the future.
Examples of computers being used to help the environment
This group is dedicated to the collection of resources relating to teaching and learning in K-12 robotics, with emphasis on Lego Mindstorms and NXT. Encouraged contributions include lessons/activity ideas, challenges, competitions, curriculum materials, exemplars, accomplishments, etc.
This series of tutorials demonstrates how to animate and make a game in Alice 2.3