Sniff is a “Scratch-like” programming language that’s designed to help Scratchers move gently from Scratch to more conventional languages. They can start writing programs, without having to learn a new language because Sniff is based on Scratch. They learn a little more about variables, compiling, syntax errors (!), and they can have fun controlling real hardware while they’re doing it.
From this excellent article:
This article intends to be educational. It hopes to provide the reader with a basic knowledge of sound and sound processing. Of course music is one of our concerns but all in all, it is just some noise among other less pleasant sounds.
First the physical concepts of sound are presented together with the way the human ear interprets them. Next, signals will be looked at, i.e. what sound becomes when it is recorded especially with modern digital devices like samplers or computers.
Last, up to date compressions techniques like mp3 or Ogg vorbis will be presented.
The topics discussed in this paper should be understandable by a large audience. The author tried hard to use “normal terminology” and particularly terminology known to musicians. A few mathematical formulas pop up here and there within images, but do not matter here (phew! what a relief…).
KRISTAL Audio Engine is a powerful multi-track recorder, audio sequencer and mixer – ideal for anyone wanting to get started with recording, mixing and mastering digital audio.
It is designed as a modular system. The main application provides a mixing console, while the audio sequencer, live audio input and so on are loaded as separate Plug-Ins.
KRISTAL Audio Engine is free for personal, educational and non-commercial use.
Soundsnap is the best platform to find and share free sound effects and loops- legally. It is a collection of original sounds made or recorded by its users, and not songs or sound FX found on commercial libraries or sample CD’s.
A walk through some of the most common podcast editing tasks that you will want to perform with Audacity.
Lots of free music. You can search or browse for music by genre.
Frequently sound is described using terms such as pitch, tone, frequency, intensity or loudness. To understand the origins of these terms as well as to understand the mathematical models used to represent sound, this applet can help you to explore the dynamics of a sound wave.